Just for fun my friends and my brother and I rolled dice and got 2 types that we had to make a team of one type and have 2 teams at lv 50. The type had to be primarary or type 1. They types are: Grass, Rock, Normal, Water, Electric and Fire that I have to go aginst.
Here are my teams.
Lv 50 Psychic Team
1) Alakazam- Psychic, Fire Punch, Ice Punch, Thunder Punch
2) Mr. Mime- Psychic, Magical Leaf, Subsitute, Thunderbolt
3) Mew- Psychic, Brick Break, Surf, Toxic
4) Wobbuffet- Counter, Mirror Coat, Encore, Destiny Bond
5) Gardevoir- Psychic, Double Team, Will-o-wisp, Hidden Power
6) Lugia- Psycho Boost, Earthquate, Hydro Pump, Hyper Beam
Lv 50 Fighting Team
1) Primape- Cross Chop, Return/Reversial, Thunderbolt, Overheat
Note: Tempted to use XD Primape for Reversial but will be abit weaker then normal
2) Machamp-Cross Chop, Vital Throw, Revenge, Ligth Screen
3) Hitmonlee- Mega Kick, Mind Reader, Hi Jump Kick, Protect
4) Hitmonchan- Ice Puch, Fire Punch, Thunder Punch, Sky Uppercut
5) Hitmonchan- Mind Reader, Dynamic Punch, Sky Uppercut, Detect
6) Medicham- Ice Punch, Fire Punch, Thunder Punch, Calm Mind
So what do you think? I probably won't use the teams in anything else, though I might level them up and use individual's on other teams.
So what do you think?
- Neo Zanther
- Pokémon Champion
- Posts: 8127
- Joined: Mon Sep 20, 2004 11:40 am
- Location: Deep in the Dark forest of D-Edge
The psychic team has a fairly well balanced moveset, especially for a team of straight psychics. Normally I'd suggest some moves to counter darks and other psychics but since you're not going to be fighting any of those, I guess that's unneeded. Not sure Encore is going to do you much good and I would have tried to include more duel types but, for what it is, it seems like a decent team.
The fighting team doesn't have quite as diverse a move set and even more than the psychic team I would have recommended trying to work in more duel types here. But, since you're not fighting a flying or psychic team, that may not be as big of a problem as it normally would be.
The fighting team doesn't have quite as diverse a move set and even more than the psychic team I would have recommended trying to work in more duel types here. But, since you're not fighting a flying or psychic team, that may not be as big of a problem as it normally would be.
- Neo Zanther
- Pokémon Champion
- Posts: 8127
- Joined: Mon Sep 20, 2004 11:40 am
- Location: Deep in the Dark forest of D-Edge
So any idea's for attacks for the Fighting team?
And by the rules set, the Psychic and Fighting must be Type 1 and so not many Type 1 of each set has a dule type. Infact I have the only Fighting duel type with Fighting as Type 1. And the Psychic had only Zatu, Lugia and Celebi for a type 1 Psychic and Type 2 something else.
And by the rules set, the Psychic and Fighting must be Type 1 and so not many Type 1 of each set has a dule type. Infact I have the only Fighting duel type with Fighting as Type 1. And the Psychic had only Zatu, Lugia and Celebi for a type 1 Psychic and Type 2 something else.


